Sarah Corbett, “Can Video Games Transform Schooling?” The New York Times Magazine, September 19, 2010, available at http://www.nytimes.com/2010/09/19/magazine/19video-t.html?_r=1&scp=1&sq=learning%20by%20playing&st=cse.
“What if teachers gave up the vestiges of their educational past, threw away the worksheets, burned the canon and reconfigured the foundation upon which a century of learning has been built? What if we blurred the lines between academic subjects and reimagined the typical American classroom so that, at least in theory, it came to resemble a typical American living room or a child’s bedroom or even a child’s pocket, circa 2010 — if, in other words, the slipstream of broadband and always-on technology that fuels our world became the source and organizing principle of our children’s learning? What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?
“With video games, kids will ‘go back and do it a hundred times. They’ll fail until they win,’ one game entrepreneur says. ‘Failure in an academic environment is depressing. Failure in a video game is . . . completely aspirational.'”